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The making of "The Shop" © J.Siquier |
| The scene represents a man and a sculpture, maybe a sculptor observing his work. All the textures used are from the Total Textures CD´s see here www.3dtotal.com/textures . I have used the release 5 of 3D Studio MAX without any plugin or automatic system of global illumination. | ||||
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I have started the room from a spline extrusion on its cross section. I don't like to use the boolean operations in MAX, so the window's holes have been made by editing polygons by hand. I constantly use the tools:"Cut edges", "Target weld vertex", "Create polygon", "Bevel Polygon", "Chamfer Edge", "Cap Border"and "Quick Slice".
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I sometimes deform the hidden geometry to obtain
interesting illumination effects. Here I have edited the window frames
to obtain that weird curved shadow on the left. |
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To deform
the geometry, MAX5 has a really useful tool called "QuickSlice",
it is a good idea to give to the rustic architecture a similar treatment
to which we give to the organic modeling avoiding the perfect angles
and parellel lines, I usually chamfer the edges of the more visible
objects and in some cases I subdivide the bevel to them and add some
noise. ![]() |
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The objects
location in the scene, as well as the camera angle attempts a composition,
relaxed, symmetrical and balanced to give to the scene an gentle still
look. |
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