| The illumination of this scene
is quite complex because im not using any system of global illumination
I have had to emulate this with light-references distributed by the
room. The main light comes from the Sun to which I have applied an
Volume Light effect with density=1,9. Then I have created an Omni
with a brown color, activated attenuation and a multiplier value very
low, I have made several references of that omni and there are them
distributed for the scene. |
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![]() I have created three spots to create to the roof lights, these give a yellowish light and they have the Inverse Square "Decay" activated, finally, I have created some more lights : One behind the photographer illuminating the whole scene frontly, another red one in the pilot over the door and another red one more behind the photographer to their right. |
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![]() The render time was 0:04:39 in a resolution of 1.600 px / 840 px with an AMD K7 1400, I Made a small PostProduction in Photoshop that consisted on adding some contrast, a sharpen mask and to darken some areas. I give thanks to 3DTotal because they have made a great work with these CDs, there is enough variety of seamless maps for any CG work with unquestionable quality, the bump maps are not just a desaturation of the diffuse map, the dirt maps are vastly useful for rustic textures, there are panoramic skies of great beauty, bricks, metals, shadows, cloth, stones... even a max library of procedurals material. I think that the quality or my work will increase with the Total Textures and they will be of much help in the future. |
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